Adrienne Delaney and Donald Gordon are a young happy married couple from Boston. Adrienne is a writer with a successful novel on her name: Blue Moon Rising. Donald is a photographer with a special interest in 18th and 19th century architecture. While working on pictures for a magazine, he discovers a 19th century land house on a private island in the rural north of Massachusetts. He convinces Adrienne to buy it. It is cheap, isolated and peaceful: the perfect place to write a new novel.
Then the nightmare and illusions begin. Adrienne wants to find out more about the mansion's history and its previous owner, who turns out to be a famous magician in the late 19th century, Zoltan Carnovasch. Zoltan, who was involved in dark magic, lead a bizarre life and was married five times. All his wives either disappeared or died in gruesome ways. While Adrienne discovers more facts about Zoltan and his life, Donald is beginning to change, becoming darker, hateful and angry. It appears he has become possessed by the magician or whatever evil Zoltan was possessed by. Then the murders begin... Will Adrienne escape the faith of Zoltan's wives and save her husband from his curse?
Phantasmagoria, created by Roberta Williams was by far the most ambitious and expensive project Sierra had ever worked on. Though Sierra had already used blue screen recordings in the past, Phantasmagoria was entirely made with blue screen recordings combined with high resolution backgrounds. Sierra built a facility from the ground up to deal with the technical challenges. More than 200 people worked on the game and it took nearly 3 years to complete it: one game on 7 CD-ROMs, a record in the gaming industry. The lead actors for Phantasmagoria are Victoria Morsell (Adrienne Delaney) and David Homb (Donald Gordon). The game uses SVGA graphics and Sierra's SCI engine. It was released for the IBM PC and Mac and was the first Sierra game ever to sell more than 1 million units.
Mystery sounds through the haunted halls and rings from the rafters of a deserted museum. Was this place a failed dream or was it the waking nightmare of an eccentric old man? Where is the museum's creator, and the other ill-fated visitors who disappeared so long ago? You enter, with nothing but your wits to help you survive. Wretched spirits watch for the innocent, the unwary, ready to steal your life's essence. Can you hear the shrieks now, the howls and moans and wails? They're waiting for you.
- Experience spine-tingling first-person adventure
- Unravel a mysterious storyline full of twists and turns
- Witness ghostly live-action video sequences
- Explore a world filled with bizarre 3-D imagery
- Startle your senses with chilling music and eerie sound effects
- Roam at will through the museum - non-linear game play lets you re-visit puzzles that have stumped you
- Play again and again - location of items change and puzzles vary each time!
In Shivers, an adventure puzzle game designed by Marcia Bales, the player takes a dare from friends to spend a night in professor Windlenot's "Museum of the Strange and Unusual". The museum had yet to be opened and has been abandoned and forgotten ever since the professor has mysteriously disappeared 15 years ago, along with 2 students who are suspected to have wandered inside the museum. A collection of ancient South American vessels, believed to contain evil spirits, are removed from their display, opened and scattered all around the museum, with the spirits lurking in every corner. It is your task to find all the matching vessel parts, and capture them again before they can entirely drain your life essence. However, the task becomes harder as the entire museum is covered with puzzles which need to be solved in order to proceed.
Shivers was created with Sierra's SCI engine. It was released for Windows in 1995 and the Macintosh in 1996. The game has a sequel, Shivers 2: Harvest of Souls which is not related to the storyline of the first in the series.
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