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Gobliins 2 is inserted in the Sierra Chest



What a tragedy! King Angoulafre's son has disappeared! The governess, who was with him at the time, saw him be carried off by a winged creature. Has he been kidnapped? Will he, still so young and confident, be able to resist horrendous treatment at the hands of the infamous torturer? Driven by despair, Angoulafre rushes off to see Modemus, the wise man, in the hope that he with the aid of his magical powers, will be able to find the child. It was true - the Prince had definitely been kidnapped. His captor is a horrible demon called Amoniak from afar, distant land, a land so distant that it can only be reached by magic. Domenic, a powerful warrior and king of this kingdom has been seized by this demon who now rules over the starving subjects of this land.

To take revenge against the noble Angoulafre who had defeated him fifty years earlier in hand-to-hand combat, Amoniak has made the Prince his jester! What else is there to do but to call upon several daring adventurers, ever-ready to confront a ferocious dragon in the name of honor and glory? Who should show up but two talented goblins, as different as they are complimentary to each other, ready to rescue the delicate child from the clutches of the cunning demon. Fingus is a serious, polite and careful little fellow. Winkle is an oddball and a joker, cheeky and reckless.

Instead of playing with three Goblins, each with their own clearly defined abilities, in Gobliiins, you'll play with just two goblins in this game and their abilities are far from clear, so the game takes a lot more trial and error to find the correct solutions of the puzzles. In addition Gobliins 2 takes place in several worlds divided into multiple screens, so that the solution of each world needs a more extensive search than the one-screen puzzles of its predecessor. And finally, timing has become a crucial part in the puzzle-solving process in a way that both goblins have to perform specific actions simultaneously at the exactly correct time to proceed. All this makes Gobliins 2 much harder and challenging game.

Gobliins, designed by Coktel Vision, was released for the Atari, Amiga, DOS and Windows 3x.

See the game here.



Gobliiins is inserted in the Sierra Chest



CATASTROPHE! King Angoulafre has suddenly become as mad as a March hare! How can he be cured? You have to go and seek out the irritable but talented wizard Niak. Only he might be able to find a remedy for this mysterious illness, which has left the court doctors scratching their heads in confusion. Oups, Ignatius and Asgard, three inseparable, daring and humorous goblins prepare to set off in search of the miracle cure. Unfortunately the goblins have never before left the comfortable security of the kingdom and all kinds of terrifying stories abound concerning the characters and animals that live on the other side of the kingdom's boundaries.

Here are some things rumored about the outside: Niak the wizard doesn't like noise and won't open his door to just anyone... at least not unless they pay! Luckily he lives close to a diamond mine. In his absence his ill-tempered dog Ragnarok guards the door. Oddly enough, this strange dog is fond of little birds. It is said that Niak's house has access underground where foul spiders and vile zombies guard the alchemic treasures. Shadwin is an extremely influential old rat that has access to other worlds through doors in his lair. It appears that in a far-flung country there exists a huge floating statue symbolizing serenity, which destroys all evil and regenerates strength. And then there is Gemellor the two-headed fire-breathing dragon whos magic flames have the power to consume even the strongest curses. Even further away in his run-down castle also lives Meliagante, a very sad giant. His castle is rumored to hold a secret weapon which could destroy all evil powers.

The Goblins have to cross these strange countries strewn with plots that they have to overcome by helping each other and by using their particular special talents. Asgard is a warrior who only uses his fists and is strong enough to pull himself up on ropes. Ignatius is a magician who can cast spells, but unfortunately is not always able to control their effects. And Oups is the technician of the group, able to collect and use various items, though he can only carry one at a time. Together they will have to combine their abilities to free the King of his madness and destroy the evil that has consumed him.

Gobliiins, the first of the Goblins series, was developed by Coktel Vision for DOS, the Amiga and Atari ST. In this puzzle-adventure game, the player needs to traverse 22 levels, proceeding to the next by solving complex and unpredictable puzzles. Several actions may harm the goblins, including leaving them in an unsafe place, using incorrect items, or interacting with items with the wrong characters, thus reducing their shared life meter. When the meter runs out, the game ends in defeat.

See the game here.


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