Caesar III


Money and instant victory

Right click on a well and press [Alt] + K to activate cheat mode, then enter one of the following codes to activate the corresponding cheat function. Note: Some versions of the game require [Ctrl] to be pressed in addition to [Alt].

More money: [Alt] + C (cheat only works if you have less than 5,000 denarii.)
Instant victory: [Alt] + V

Quick build army:

Place barracks in far-removed places, so it is not connected to roads, and thus not accessible to workers. Quickly place additional barracks in similar locations to quickly produce soldiers.

Money cheat/bug

Money When you have the option of going into the Senate, click the Emperor icon in the Senate. Give yourself a wage of 500 denarii (Caesar's wage). After a few months, when you accumulate about 3000, go to the same screen and press the "Give to city button". Click the "all" button in the dialog. Then press the "give" button. Now press the "Give to city" button AGAIN.

Editing game parameters

Since this involves editing a game file, make sure to first make a backup of the file c3_model.txt.

In this file you will find all the values of the buildings in the game. The first section named "All Buildings" has for example:


The values between the brackets are the ones that matter. They represent price, desirability, desirability steps in tiles, desirability steps in size, max desirability range, number of people a buildings employs, and future expansion.

Gardens have a price of 12 - reduce to zero to build it for free or to a negative value to receive money when building. Number 3 is the desirability and number 1 is its range - increase both numbers and buildings within the (increased) range will enjoy the higher desirability effect, and so on.

The lower section named "All Houses" is a bit more complicated, especially since the houses are not named. For example:

House 1 - Tents,{,-99,-10,0,0,0,0,0,0,0,0,0,0,0,0,0,3,25,5,5,1,,,2.5,,,,,,

-99 is the desirability level at which the house will devolve with -99 being the lowest. Apply this number on other houses and they will not devolve. A higher number means a house needs a more desirable location in order to keep it from devolving.

-1 is the desirability level at which the house will evolve. It's the same concept as devolving - keep it low and houses evolve at low desirability levels.

The following range of zeroes indicates whether the house needs Water Supply, Religion (lower number for less religion), Education, Evolve back to (when set to a 1 that house can devolve, when it is set to 0, the house can not devolve), Barber, Bath, Demands for health building (e.g. Doctor, Hospital), Food Access, Pottery, Oil, Furniture, Wine, ???, ??? and ??? (still to be discovered).

3 is the number of people to occupy that building.

The reamining numbers are as yet unknown but may have to do with taxes and demand for a prefecture and engineer.

Note: make sure not to turn all housing into big Luxuary Villas or you'll have employment problems. Do so by keeping a sufficiently large portion of the housing at a limited size of one tile each.